1011252 Primitives used
We built our scene keeping in mind the recent astrology moment where Venus, Jupiter and Saturn were visible to the naked eye, Pluto was also visible but not to the naked eye as it was too dim. We rendered the planets using the Habib Yohsin colors and was a very wholesome moment where majority of the Habib community came together to observe the sky.
1011252 Primitives used
We built the scene with a combination of Meshes and Spheres to depict outer space. We employed the use of Reflective Material and Matte Materials to render the planets and the rocketship.
In our code, we have implemented BVH as an acceleration structure. We compared the rendering times for images using large number of spheres. The analysis was performed by rendering images with and without using BVH.
By commenting Line 20 in raytracer.cpp the acceleration structure will not run, whereas when it is not commented the acceleration structure will run by default.
As compared to renders without BVH, a significant speedup was observed in the rendering times.
We can see that both for low and high resolutions, when the number of primitives are higher, the program takes too long to render (we lost our patience at 10000) as compared to the fast renderings using BVH.
Over the course of the semester we learnt multiple techniques and ways to develop our own raytracer to generate high-quality images.
Other than the standard implementation, we also incorporated other classes to render more realistic and nicer images.
Here are our renders for Anti-Aliased Images
We have multiple implementations of our World::Build functions to generate images
https://free3d.com/3d-model/rocket-781772.html
Kevin Suffern - RayTracing from the Ground Up
https://github.com/VertexC/glass-chess
Colorlib Themes for Website
Team-RayTracer